For all of you RPG geeks and or Bronies out there. Erin's been working on a homebrew table top system. Well here's a playtest report on some new dice mechanics.
I like how the conflict system and success roll count simplified out. Striking the right balance of complexity on the roles versus play-ability ease / quick pace can be hard. So, it's nice to see a dice system I swagged up manage to work with a few simplifications.
And that's another good point. It doesn't matter how clever you think your model is and how many times you've run the numbers. The real question is actual field testing. What's cool hear is that there was two degrees of separation between myself and the DM and three degrees of separation between myself and the players.